In preparation for D1-04, we conducted a series of planning sessions in New York and San Francisco during 2002 that explored the changing conditions of independent media in America.
The sessions focused on Creativity & the Digital Palette and The Indie Community & the Promise of Digital Technologies and brought together a diverse group of artists, thinkers, policy specialists, technologists and others.
- New York AM Session
- New York PM Session
- San Francisco 3
- Participants
NEW YORK
AM: Creativity and the Digital Palette
PART 1: INTRODUCTION & FRAMING
John Santos, Ford Foundation
Id like to welcome you on behalf of the Ford Foundation. Our support for the Digital Independence conference is part of a larger initiative in media and culture, the Digital Infrastructure initiative. This effort includes groups as diverse as CPB and CPTV, Hartford; the Benton Foundation and OneWorld; WorldLink TV; Color TV; Center for Defense Information; and NAATA, Native American Public Telecommunications, Latino Public Broadcasting and NAMAC. This initiative is to help these and other groups throughout the country successfully make the transition to digital.
David Rosen, DI convener
Id like personally to welcome you to this session on creativity and digital technology. This session is intended to surface some of the driving issues of technology development and what, for a lack of a more inclusive term, Ill call the digital palette. Im not a media maker or creator. I dont put my hands into the digital slime the growing body of 0's and 1's that is used for programming, coding, and content development. However, over the last ten-plus years Ive worked with a multitude of film and video makers, engineers, programmers and designers who for their part have stuck their fingers way down deep in this slime and, as though it were the primordial slime itself, out of it created some wonderful (and also some awful) stuff.
This mornings session is organized in three segments. The first part consists of a framing exercise in which James Canton, a leading technology futurist, provides what I see as a big picture overview of the cutting-edge technology developments now taking place; he is followed by Mark Napier, a programmer and digital artist, who discusses his experiences deep in that digital slime. The second part is a follow-up roundtable discussion that, I hope, pulls together the two extremes represented in the presentations the top-down and the bottom-up approaches. Finally, I hope we will be able to identify the key drivers or factors of digital technology development and independent media creativity. My plan is to use these identified drivers in the framing of topics for the DI-04 conference.
Jayme Canton, Institute for Global Futures
There are two issues that I would like to focus on today. The first has to do with what David has called the technology drivers, the second with the new business culture in which the current changes in technology take place.
| "The four drivers for 21st century are computers and networks, and biotechnology and nanotechnology." JAYME CANTON |
The four drivers for the twenty-first century are computers and networks, and biotechnology and nanotechnology. The first two are carryovers from the twentieth century, but with enormously
enhanced performance capabilities in keeping with Moores laws of computer chip development. The second pair really foreshadow the new millennium. Advances in the biological sciences are grounded in the mapping of the genome perhaps the most important development of our lifetime. Finally, I believe that nanotechnology will be the defining technology of the twenty-first century it is the manipulation of matter at the atomic level. From food to energy, from construction materials to DNA, nanotech is an extraordinary fabrication process, a means by which an object organic or non-organic, living or inert can be replicated.
In a number of years which could be five to ten or a whole generation depending on the rapidity of technical breakthroughs, investment levels and other factors - these technologies will become the next-generation tools of the creative process. A decade or more ago, few people (though perhaps a few of them are here today) were working with digital tools, let alone the Internet/Web. Its imperative that you recognize and appreciate the current state of leading-edge innovations that will be reshaping the underlying scientific and technical landscape. This, I believe, is what David means by creative palette.
This brings me to the second issue Id like to focus on. I can well appreciate that many of you around this table this morning are artists, independent media makers, academics and non-profit professionals who secure most if not all your income and funding for your work from a government agency, a foundation or other grant source or, perhaps, from patrons. However, Id like to challenge you all by pushing you to think that it might be possible to find the support you need at corporations and through investors. I know that this sounds very bold or naïve, depending on how you look at it but I think that there are many pioneering technology companies in the nanotech and biotech sectors that would benefit from a collaboration with cutting-edge artists and other creative folk in order to help them do two things: explore the limits of their technologies and make some of those technologies more understandable to the media and public. I know that art is not PR, but if a work of art is successful it does make an important public statement. This is where I think that independent creative makers can play an important role.
Mark Napier, artist
Im an artist and a programmer and I work with what David calls the digital slime the raw material of digital culture and creativity. Mostly out of personal necessity, I had to learn to get to the code level of digital media as one way to make a living and support my art-making. I trained myself as a programmer and web designer, and over the years I have worked for a wide variety of companies. Id like to stress, speaking as a digital artist, that one needs to be a programmer to control ones content.
Today, Id like to profile two online sites that Ive created, Flag.net & The Waiting Room. Each is an exploration of how users participate in online space, whether at public sites or at more restricted ones.
| "Id like to stress, speaking as a digital artist, that one needs to be a programmer to control ones content." MARK NAPIER |
Flag.net is more of a public site, one that invites people to create their own flags. It takes visual images appropriate to the web and allows for people to express the symbolic value of combination. People create their own flags, whether an actual flag from their homeland or a made-up flag of a fictional country. The colors and shapes on offer are changed every ten minutes, which demonstrates the real power of the web enabling change in near real time. The lesson has been that when a site works, people come; when the site doesnt work, no one shows up. Personally, I have to say that the site's changing so much makes me almost feel that it is not my own work anymore.
Second, The Waiting Room, is a more private site and to follow-up on what Jayme said it suggests a new business model for artists. The Waiting Room is built as a restricted space for, essentially, members only. It is conceived as a coop in which each participant buys, for one thoudsand dollars, buys a share of ownership. This entitles a member to access the private sections of the site. One of these sections is a chat-room with a palette of shapes and colors for users to choose from so they can add to the space.
PART II ROUNDTABLE
JC Herz, writer
Id like to pick up on what Marc's talked about concerning the creation of an environment. The ethos of online games makers is: I dont make the game, I make the space where the game happens. Game designers create environments! And in doing this, they like Mark are willing to abdicate their authorship. Or, let me put it another way, they are
| "Game designers create environments! And in doing this, they are willing to abdicate their authorship." JC HERZ |
willing to reconceive what authorship means. As with Marks flag.net, games developers have a different definition of authorship, one which is not the traditional notion of a product or work of art, but rather one more in keeping with what Mark has done in creating an environment that allows the users or players to make it their own. In a sense, these artists are more like traditional architects, allowing the individual user of a space or room to make it their own, albeit within a fixed context which they didnt create but which they can move into and take over.
Addressing your point about technical skill, there seems to be a recurring pendulum swing as to the need for skill. A hundred years or so ago, to be an artist one had to schooled in the formal technical issues. Ten or twenty years ago, there was a rejection of skill by conceptual artists. Now the pendulum seems to swinging back, and the demand for technical skills is once more on the rise.
Clay Shirky, technologist
Id like to frame this in a different way. There is a tension between the hugely increased leverage that anyone can create in a self-contained world all on their own and the lowered cost of collaboration across large numbers of people and wide geographic areas. Its not a question of either/or, but rather that arts collectives can go much further than ever before. In addition, individual artists can bring more force to bear on solving problems. Both ends of the spectrum are opening up and artists will have a wide set of choices available to them.
I
d like to remind everyone that the deepest advances in computing or digital technology involve its radicality on the demand side: consumption is not depletion! This is the first time in history that increased output or production does not lead to a decline in available resources. When we make an exact copy of a digital work, we dont diminish the original work. This is one of the marvels of the 0's and 1's that make up the digital world.
Erika Dalya Muhammad, curator
Im a curator and its my role to bridge the space between the artist who makes the work and the viewer who sees or experiences it. What impresses me is the way people, both artists and viewers, bring cultural experiences to technology. For me, its not so much about the technology itself, but rather about how cultural experience affects public interest. People have different responses to technology and we need to be sensitive to this.
Marc Weiss, WebLab
Id like to pick up on what Jayme was saying about the role of technological innovation. Im someone who has spent the last twenty
| "As a culture, we need to look into possible outcomes as closely as possible before we rush in and - only after the fact - recognize all the unintended consequences." MARC WEISS |
years as a TV producer and programmer, and only recently jumped into technology. Listening to Jayme, I found myself getting depressed and anxious. I think theres a kind of logic that says that, since we can do it, we should rush in and do it! As a culture, we need to look into possible outcomes as closely as possible before we rush in and - only after the fact - recognize all the unintended consequences. Just as Jayme talked about technology being used for health and wellbeing, I can also see new ways for social control and other insidious uses.
The same tension exists on the artistic level, though it is not so scary. New technologies are being developed every day, but should artists necessarily use them? We still have painters who are using the same art forms that have been used for thousands of years, and still finding new ways to use those tools. On the other hand, that a technology is new does not mean that anything good will come of it. To take just one, pedestrian example: online discussion, which has been around for about twenty years, is still mostly junk. Most of the people who are interested in technology as an artistic tool need to simmer down and go deeper into the technology maybe spend two or five or ten years of their life really working with the technology. It took filmmakers a generation and a half to really understand how to use the medium. For me, the question is: Do we embrace everything because its there and abandon everything from the past? I dont think so. I think that deeper values need to be a part of the conference discussion.
JC Herz, writer
Theres another part of this discussion that takes Marks concerns and goes in a different direction. Instead of recoiling from technology, artists need to go deeper into it. They need to be part of the standards debates and committees so they can play a more responsible role in society and cast the debate in a more critical context. This goes to the deeper question of ones social responsibility as an artist.
Larry Larson, musician
Id like to look at this discussion from the side of the musician and the music business. The technological revolution we are in right now, the digital one, gives enormous power to musicians both creatively and financially. But we shouldnt forget that nobody knows where things are going; everybody in the music field is literally sweating about whats happening. Everyone is aware that the traditional definitions of who we are is radically changing and that nothing right now is fixed.
Regina Cornwell, writer
When David asked me to participate and I read through the materials he sent, I was struck by a couple of things. First, why use the term digital, which is all-pervasive? Second, what is this convergence we are talking about? I think we need to address these two issues if we are going to pull Jayme and Mark's very different presentations together, and if we are going to frame our discussion about art and technology, and indeed the conference itself, more effectively. In one sense, digital is redefining everything and requires artists to learn new skills all the stuff that weve been talking about. But in another sense its just one more technique that can be used part of what were calling the artistic palette.
Ken Jordan, writer
Id like to follow up on what Regina asked: Why do we want to call it digital? I think it is useful to remind people what the underlying driver behind this wave of innovation is all about. We use computers to manipulate all forms of artistic and other work. The incredible power that computing delivers is just beginning to be grasped, so I think labeling the phenomenon helps us get a better handle on what is going on.
| "In the 19th century, technological change was profound -- and unprecedented; today its a part of life that we take for granted." KEN JORDAN |
Im the co-editor of Multimedia: From Wagner to Virtual Reality, and this book, I believe, helps readers understand how computer-based information technologies emerged from the pre-computer environment. It also shows that far more technological changes took place in the nineteenth century than is commonly understood or appreciated today. Not that big changes are not occurring now too, but in the nineteenth century people were far more disoriented by what was happening to them than we are today. We forget that technology was adopted more slowly in those days, and took a long time to spread through society. Plus, the scale of change was greater. Then, technological change was profound--and unprecedented; today its a part of life that we take for granted.
What is interesting now is the level of access to information and how media operates as a unifying force in society. This is hard to absorb because were in the midst of it and dont see it: we can't look back, say, from a hundred years in the future. The underlying constant of our current period of technological development is that information-based media is constantly being upgraded. This creates a powerful sense of churn. And it also enables the access to tools, code, etc., that weve been talking about.
John Johnson, Eyebeam
One of the things that Ive been thin
king about is the rapid democratization of technology and the impact that this is having on artists. In particular, Im struck by how technological change impacts the oscillation between the modernist paradigm of artist as specialist and the more classic model of the artist as generalist. I am encouraged by the potential for a parallel development between these tendencies rather than an either/or pull between old school and new school. But this reframing of the role of the artist in a deeper sense goes beyond the technology issue and is really about society and the place of the artist in society.
Id like to agree with Regina: The title of the conference, Digital Independence, seems funny to me. From an artists point of view, independence isnt the issue anymore. The real issue for artists is the personal isolation associated with independence. Artists want to talk about sharing as part of creative autonomy. They are interested in support. Financial support, naturally, and the benefits of exposure - but also the support that flows from community among artists. This is the other side of the question that Erika raised from a curatorial perspective: How do artists share with audiences?
Neil Sieling, DI co-convener
Since digital technologies facilitate interconnections between groups and individuals, it would be worth talking about digital interdependence. So I echo what John says about the social element in the creation of work and what Erika says about the connection to audiences.
Bob Holman, poet
For me its all about utility. Im a poet and I'm involved in new media because we can reach people that way. Not everyone thinks this way. People, and especially artists, will always disagree on what to do this is what it means to be an artist! When I was traveling around the country doing the ITVS/PBS series, The U.S.A. of Poetry, it became clear to me that technology or digital technology is a generational thing. Younger people embrace it as technology; older people use it as another tool. When we asked older poets how they wanted to see their words on TV, they said, Hey, youre the filmmakers. Younger people had a totally different take. They not only saw their words on TV in very particular images, but also heard their words with music.
| "I think we forget that the poetry we see in books is not the poem, not the words the words are spoken and need to be heard." BOB HOLMAN |
I think we forget that the poetry we see in books is not the poem, not the words the words are spoken and need to be heard. Poetry reminds us of a still older tradition, the oral tradition that held sway before writing which might be considered the first information technology, if you will, as well as still the most pervasive. With The U.S.A. of Poetry, we created a form where various artists began to collaborate without losing their individuality. We insisted that the poet was not to be considered talent, thus separate from the TV creative process. All had to contribute but in such a way as to strengthen, not undercut the integrity of the word.
Cynthia Pannucci, ASCI
I think we all know that the deeper, underlying issues we have been discussing today will not go away. As someone said earlier, there will always be painting. But for artists today, there is a real push/pull between analog and digital. Nevertheless, the question I think we need to address is: How can we nurture people in this world? How do we create a framework for collaboration and help the individual artist no matter which technology they choose to use?
One of the things Im working on at ASCI is the notion of global collaboration, and this is something that digital technology, and especially the Internet, enables. This is really an altogether new moment for art and artists. The potential of this is revealed in what Mark showed earlier and what JC said about the games world.
Erika Dalya Muhammad, curator
This conversation has been funny in that we spend most of our time talking about artists, but weve done so without a real appreciation of the role of the audiences. I recently curated a show called Race in the Digital Age, and I have to say that the audience for this show had trouble with works that were shown. Im not sure if this tells us that artists are way out ahead of their audiences, but it makes it clear to me that we need to find ways to broaden the communities that the new digital media speak to.
Another of my concerns is the need to find ways to bring people who have been historically excluded from the arts into the digital media arena. This is, in effect, the other side of the digital divide issue considering the point of view not of the artist but of the audience. How do we translate digital ideas so that they speak to the larger world?
Ruby Lerner, Creative Capital
Id like to follow up on what Erika has just said. How do we bring attention to the artist's work? I think the arts community today suffers from something Ill call stimulation paralysis a condition in which artists and audiences find it hard to make decisions. The digital
| "What is the sustaining economic model for artists in the 21st century?" RUBY LERNER |
transition that we are living through is tough to get a handle on. We dont really have what you might call the nodes to create the critical mass of attention for the works being produced. What is vital, absent these nodes, is to ask the question: What is the sustaining economic model for artists in the twenty-first century?
Digital certainly do not seem to follow the classical model of acquisition you cant buy an online work like Marks The Waiting Room in the same way you buy a painting or sculpture. At Creative Capital, we fund a very wide assortment of new-media works. This is part of our efforts to create an environment that is respectful to all forms of creative endeavor. However, to be honest, new things can become seductive because art is about pushing the limits, experimenting with the new technologies.
Id like to go back what started this very interesting conversation: What is the role of artist in this new era? I think that what Jayme was saying about the role of technology or at least his four drivers is important for creating this artistic environment. In many ways, this is very close to the old community arts tradition among animators. Artists need to stay close to the technology,
because it helps reclaim something that has been central to art since the Stone Age.
Warrington Hudlin, dvRepublic
We need to reexamine the assumptions on business models. The best way to succeed is to create communities first. If you get people invested in the community and the process, then the money will follow. A key problem with dot-coms was that they kept the old model. The dot-coms that succeeded had a strong community base.
NEW YORK
PM: The Independent Media Community and the Promise of Digital Technologies
PART 1: INTRODUCTIONS
David Rosen, DI convenor
Thank you all for coming. This session is part of the planning activities for the Digital Independence conference. My goal in organizing this session is to get a better sense from you of the role played by the evolving array of digital technologies audio, video, editing, graphics, web, etc. within the independent media community. Not unlike the profound technology change that came a couple of decades ago when film gave way to analog video, the digital "revolution" promises to have an even greater impact. And, as with the advent of analog video, this transition is bound to be marked by much anticipation and hype as well as by unanticipated consequences many of which will not be favorable to indie mediamakers.
PART II: ROUNDTABLE
In keeping with the "assignment" I gave you all in preparation for today, I'd like now to go round the table and ask each of you to take a minute or two and identify a couple of key issues that you see for better or worse -- as significant with respect to the impact of digital technologies on the indie media field.
Warrington Hudlin, dvRepublic
Digital is about the leveling of the playing field. Let me say that at the other side of the Digital Divide, which is very real, there is also a "democratization" of production and distribution that this technology makes possible.
These technologies are challenging the gatekeepers they now know that competition is possible.
Cheryl Head, CPB
With digital, we are witnessing a shift from a producer-centric to an audience-centric TV programming model this gives the maker a better sense of who is receiving their work.
| "With digital, we are witnessing a shift from a producer-centric to an audience-centric TV programming model." CHERYL HEAD |
As a negative (and this I see a lot in public television), there is a peril of digital fostering a great deal of mediocrity I see too many bad proposals and program ideas. What we need to remember is what we learned with analog: we need to use tools to inform the art and craft of moviemaking, not diminish it.
Elizabeth Peters, AIVF
The hype about the "digital revolution" is creating a misapprehension about what it takes to do good work.
A real negative that most of us don't really talk about is personal isolation if a
maker can do it all on their own, they will end up doing it all on their own.
Lillian Jimenez, activist/organizer
In follow-up to Elizabeth, the democratization of digital production and editing tools the steep reduction in the costs is leading to media centers becoming obsolete. The negative that comes with this is more than personal isolation, but the loss of any sense of community among makers.
This leads to what I think is a really important underlying question about technology change and the indie field: What are the most appropriate and efficient forms of organization in view of this change? We need to tie the change in technology to a redefinition of socially responsible entrepreneurship. In effect, the new technologies require us to come up with new models of how we work.
Jayme Canton, Institute for Global Futures
These technologies are changing the "supply chain" that is, changing the way mediamakers move their products through the marketplace, through the infrastructure of creativity.
This change in the supply chain is fostering new business models and, with them, new models of sustainable, personal careers for creators. As a result a new and more vital dialogue is opening among and between artist/creators and the business/commercial world.
Ken Jordan, writer
The key question we need to address is: What are these new technologies enabling us to do? What actual changes will happen with the new digital technologies? I am particularly interested in how the new communications technologies are leading us to new paradigms for creativity.
Given this, we can anticipate that a lot of money will be made in this space, but little by independent makers. So, no one is talking about how we are going to support people in this space who want a job.
| "How are we going to sustain ourselves as artists?" MARK NAPIER |
Let me take Ken's point one step further. How about just a life - not necessrily a comfortable life, but a life? How are we going to sustain ourselves as artists?
To this end, I'd like to suggest that we need a "champion" from the independent sector be it an artist, an arts administrator, whoever to go out to business people and secure resources for the original, creative innovations that will drive popular adoption of these new technologies.
Mabel Haddock, NBPC
The question I came with is whether the paradigm of film/video making by non-studio makers is shifting from a gatekeeper/proposal-centered status quo to something new? I really don't know and this poses a real problem for those of us in the field who are funding and producing independent works.
Christine Giraud, Ford Foundation
I would like to suggest that with the transition to digital there is a real need for independent mediamakers to be aware of media policy in general. And, if you are going to consider starting a new advocacy organization, you should make sure a media policy person is part of such a group.
I would also like to suggest funding more works as instructional media. Independent mediamakers need to move beyond public television and theatrical releases and appreciate the education setting of schools, libraries, universities, etc., as significant venues. They shouldn't see these venues as merely "after markets"; they should appreciate them for the impact works can have there on people who really need to and want to! -- know what indie makers have to say.
PART III: DISCUSSION
| "It's the work and not the technology that really matters." BARBARA LONDON |
Many issues we are raising about indie makers and digital are comparable to issues confronting film/video makers of a generation or so ago. So, while technology is important to a creative field, I think it's the work and not the technology that really matters. It's the spirit of the creator that counts it's what the makers want to say that helps move the field along.
Michelle Byrd, IFP
I'd like to follow up on Barbara's point. I'd like to question what we all mean by "independent" makers. I think we are talking about a variety of different types of people here. IFP members are really divided into two camps in one are those who see themselves as truly independent, outside the system; in the other are those who are independent until they get a studio job and cash in. At the IFP and I think at the conference, let alone the field in general there is a wide variety of people. Some want big success, while others have different aims, more public/social in nature. We can't and shouldn't limit the definition of indie to just one group.
Regina Cornwell, writer
I'd like to second Michelle. During the boom dot-com years, I was an arts and technology editor at "Red Herring" and I have to tell you that I had trouble getting writers to think of anything but Hollywood. Everyone saw being independent as the best way to get into Hollywood and really make it.
Peter Hamilton, media consultant
I think things might be different now. The dot-bomb blew the bubble. We're in a recession, a difficult moment. I think this new environment might help remind mediamakers what it means to be independent.
Warrington Hudlin, dvRepublic
I'm worried about people having a problem with the glut of media. Having more media available can also be seen as being more democratic.
Ken Jordan, writer
There has been a huge shift of talent from people being on staff to mediamakers to being freelance. Most corporate media are made by people who actually see themselves as independent makers, and this could be an opportunity. Corporations are more slanted toward marketing and the maker's freelance work doesn't relate to their sense of being independent. Digital alters the patte
rns and familiar tropes of production and consumption, and we need to think through our response to these changes and advance the cause of independents.
Jayme Canton, IGF
This is like talking TV in the 1940s The conference could help design a set of opportunities to affect where the new media will go. We need to reach for something higher.
Neil Sieling, DI/creative director
The field needs to do a better job of governing itself so as to maximize the possibilities of the new technology. For example, my research for the Rockefeller Foundation pointed to the great potential for an artist's peer-to-peer (p2p) network. But other people said that the system couldn't work because some artists would attack others' computers if they were allowed access. We need to work on the ethics and norms of operating in this area or we won't be able to move forward as fast as we want.
Marc Weiss, WebLab
There are lots of solid channels on the Web, but it is harder to find the good stuff. After five years of work on the Web, I don't really believe that good stuff will rise to the top.
Ruby Lerner, Creative Capital
OK. So, given this new environment, I would like to suggest that a new era of public activism in the arts is needed. This would involve subsidies to encourage public-minded work. These subsidies can function at either the public and/or the private level as outright grants or as tax breaks.
| "A new era of public activism in the arts is needed." RUBY LERNER |
I think this is a policy issue and will help tie individual artists/makers back to the larger community. Too much of the last decade has been focused on self-sustaining efforts by individuals with no or a very limited sense of community of interest.
Marc Weiss, WebLab
Let me second Ruby on that. We keep coming back to the need for an organizational voice the need for an organization to do advocacy, to help channel the collective will of the community reflected around this table. We need a mechanism to give voice to the field. I think this should be an explicit agenda item at DI-04.
Jayme Canton, IGF
I would like to add that if you are talking about an organizational voice, it needs to offer something that is missing elsewhere. On a more mundane level, I think it would be very useful if this organization or people from different groups represented here today provided a resource bank for the field, one which provides enabling tools to makers and others.
Neil Sieling, DI/creative director
Digital requires groups and individuals to reach out to others and to build broader communities of practice. With digital, everything falls under one big tent. This forces upon us all a need for greater sobriety and maturity as to what is possible we can't get caught up in the hype that marked so much of the nineties. It requires us to leverage relationship capital, talents and resources that exist within the broad community of libraries, NGOs and other groups that make up the much larger space in which indie makers have their niche.
Warrington Hudlin, dvRepublic
An issue that no one has mentioned that I think is critical with digital technology is the future of intellectual property. I think that the current status of copyright is doomed and that the big media conglomerates are fighting a rear-guard action to hold onto old analog models in the digital (and global Internet) era.
Lillian Jimenez, activist/organizer
What is the outcome of all of this? I like what David is trying to do - linking technology development, media creativity and the social dimension of our work and lives. We really must find ways when thinking about art and technology to make sure that the "public" doesn't get leached out. This is one of the lessons we've learned from past struggles that we tend to forget or lose sight of. That the agency for change in society is people acting in their own self-interest for the greater good.
David Rosen, DI convener
Thanks, Lillian. I want to note for the record that the notion of "digital divide" hasn't been mentioned. The first DI conference held in 2001 focused a great deal on this issue. Should I take this to mean that we've overcome the divide?
Mabel Haddock, NBPC
I for one can tell you all that the digital divide still exists and is especially real among people of color, among many immigrant communities and on Native American reservations across the country.
Jon Alpert, DCTV
I want to second what Mabel said I don't think we have to worry about the end of the digital divide in today's America.
I would like to suggest a very different model of how to use digital technologies effectively in ways that were never anticipated. We've put together a Cyber-Car that actually links communities. Its equipped with digital cameras, uplinks, Internet access, etc., and it can carry progressive messages all across the country. The big question we have is how to make it sustainable.
Marc Weiss, WebLab
It seems to me that at the heart of this conversation as at the earlier one that some of you also participated in is the need to develop new business models for non-profit or independent mediamakers. This is very hard. Its been very bad for the field to move from foundation or federal grant support to a more marketplace-driven model of sustainability. I think that we as a community of interest need to find better ways to share information.
In any case, let me suggest one exceptional model of success for a non-profit media arts organization, namely the Shakespeare Theatre, New York Public Theatre. They not only cultivated some great small works, they were also able to put on a hit show like "A Chorus Line" to underwrite long-term growth. The challenge isthis: How does a mission-driven organization find financial support?
Cheryl Head, CPB
To pick up on what Mark said, business models with a core in youth entrepreneurship can provide excellent examples of what can work.
Ruby Lerner, Creative Capital
Do-it-yourself movements also suggest useful models, as do the emerging micro-cinemas within the film community.
Warrington Hudlin, dvRepublic
My favorite within this sector has to be the hip-hop community. They took what Cheryl calls "youth entrepreneurship" and combined it with a
| "Hip-hop was most vital, most creative to the extent that they were truly independent, before the big labels roped them in and promised them the world." WARRINGTON HUDLIN |
use or reuse -- of technology that no one had ever expected. And they did it selling out of suitcases and car trunks. What they showed is the ability to scale production costs to the size of the community. They were most vital, most creative to the extent that they were truly independent, before the big labels roped them in and promised them the world. What they teach us is that you need to start with your community and build from there.
Ken Jordan, writer
These digital technologies represent an extraordinary opportunity to get new works and new ideas to audiences. They also provide invaluable feedback mechanisms that help us understand better what people want. This can help us bypass various brokers who serve as middlemen in the cultural sphere. However, we need a concerted effort to say we want to make this happen and to make technology a public-interest issue, otherwise it will be appropriated by the conglomerates.
Jon Alpert, DCTV
Let me get back to what Lillian has said repeatedly today: to build community we need shared spaces and the ability to come together without that, we're just individuals doing our own thing. Look, the DBS channels that we recently won WorldLink and Free Speech -- could easily get whacked by changes at the FCC. We need to not forget that the ante can be easily raised. We should never forget that we don't control the playing field.
PART IV: KEY ISSUES
Models for interdependence: How can independents work together, share?
No boundaries: Blurring of boundaries convergence of media types enabled by digital.
Distribution/exhibition: New models required for reaching an audience.
New business models: Mixing of non-profit (including subscription) and for-profit.
Need for community: Public policy and individual experience/survival tied together.
SAN FRANCISCO
The Indie Community & the Promise of Digital Technologies
BUSINESS MODELS
Beau Takahara, ZeroOne
A lot of futurist thinkers have talked about how, in the future, artists will brand themselves and not the work that they make. And as someone here said, Yes, artists will have a completely different relationship in the future with the stuff they make and where it goes and how it is disseminated. So, I think one of the critical areas of the conference is to find out how the artist makes a living in the future.
Sally Fifer, ITVS
One thing Im skeptical about when focusing too much on business models is that the nonprofit sector is not generally attractive to the
| "If we dont understand how the market is going to fall out, we cant be there in the public policy level to make sure that theres actually a place for us at the table." SALLY FIFER |
marketplace. So the focus on the business model might not be quite the right focus. The reason that I decided to sponsor Digital Independence is to help the field get a better knowledge about technology. First, they are the tools of our craft and if we dont understand how to create the program and the products for the market as it falls out, were not going to be there. Second, if we dont understand how the market is going to fall out, we cant be there in the public policy level to make sure that theres actually a place for us at the table.
Steve Gong, Pacific Film Archive
If youre looking at business models, its import to look at the pre-existing cultural heritage that are the archives, museums and libraries around the world. Its an enormous existing network that constitutes our collective memory and our values. We need to ensure that the history and accomplishments of independent media is right up there with the works in commercial media --and they are not yet. If we could assure that we teach the value of independent media and all that this entails from personal expression to social issues documentaries, how to be a better democratic citizen. I think that takes care of a lot difference.
Dee Davis, Center for Rural Strategies
At the Center for Rural Strategies we created a different kind of business model. We came out of history of working as independent media artists and media activists -- a history of trying to fund our work through either taking arts funding or taking some social justice media money and moving forward. And so over some time we began to feel that in working in hard-hit communities there was some potential for making an impact.
We found that we were quickly running against some limits, a ceiling in terms of where policy for national, international policy, economic and government policy was stopping any progress. So we began to imagine how could we affect that policy and then we tried to create a business model that made sense and that would mean not going for that media funding that we had gone for in the past and imagined different artists and different ways to do it. So what we did is make the case for the skills that we learned as independent media artists and activists, that they really make sense fo
r those people in the policy arena and their intermediaries, including the large not-for-profits who are working in the policy arena. We argued that they could learn from the lessons that weve learned, you know, on the ground in the last 30 years of working in independent media. So what weve done is to get support from those large intermediaries to bring us into the training area and to create pieces that help them reimagine how the new technology will advance their own policy. Instead of going to those places of traditional fund media, weve gone to the places that traditionally fund the economic community and international development, and help them plot a more effective way to make community change.
John Sanborn, Musician
Were talking about business models, that is, is it a good thing or a bad thing? The heart of any business model, particularly when it involves creativity, involves a value proposition that youre making to your audience. And excuse me for being blunt, but if youre making a product -- and we all make products, in one form or another -- we have to offer that product to an audience and that audience will, in theory, give us something, whether its simply time and attention or whether its cash money, for that, because it has some value to them.
| "The heart of any business model, particularly when it involves creativity, involves a value proposition that youre making to your audience." JOHN SANBORN |
We need to define where independent product makers exist within the sphere of everything else thats out there clamoring for peoples attention, which is part of the value proposition. I think this comes down a simple point: Whats our brand? How are we selling what were doing? In one way or another, whether you want to admit it or not, this is what it comes down to. Because we are in a market economy -- a market for amusement, divergent, education, information, emotional change
whatever we want to ascribe our market force is, its part of our value proposition and its part of what we define as our brand. If the brand is that we are independent -- we need to understand what that actually means as part of the value proposition
Around the table theres a great deal of the collision as to how that value proposition plays, end product, which again, forgive the word, but its really what its all about. Its something that exists in a world whether we like it or not, we can either reshape ourselves for it or simply disappear.
Diane Nelson, KQED
I was at an AFI workshop yesterday that showcased all kinds of enhanced television from the United States and Europe. And, in fact, European audiences (snaps fingers) get interactive. They showed a most amazing, wonderful, inspiring, program from Danish TV. Danish TV has a serious problem because their viewer base is eroding very quickly as people can get satellite with all these other sources from, from elsewhere.
This is the same problem that PTV has in this country -- young people dont watch it. So, they created programming to get 12- to 20-year-olds and 12 to 20 year-olds for PTV here you dont even talk about it, because its so impossible; theres no point. They, like us, have targeted 30-year-olds. They did this amazing thing where they used text messaging, the Internet and a television program. And it was just absolutely amazing. The programming was wildly successful. Theyve got huge numbers of 12 to 20-year-olds watching and interacting. They get their 15 seconds of fame and its very inspiring.
One cautionary note, however, is that the media industry is sewn up already. Its completely sewn up by cable, movies, TV -- DBS is being carved up. The issue of access for independents is exactly the issue for access -- its how do you get this massive media conglomerates and these monopolies to carry our work to reach a mass audience. Now mass audience isnt necessarily the only focus -- I really like what Eddie -- was saying but, you know, maybe the best use of this new technology is not about mass audience, although I think a lot of us are unwilling to give up the notion of mass audience. Its an open question the defines the business model.
Helen de Michel, NAMAC
Were always seeking to answer Where are we? and Who are we? There are social initiatives and then there are sort of marketplace initiatives. Its sounds like we are trying to find ways to take some of
| "We have to be realistic and recognize that we cant possibly hope to get past a certain point in the marketplace where we are now." HELEN DEMICHEL |
the social initiatives and blend them with the marketplace initiatives, especially with respect to the artists voice. I think we have to be realistic and recognize that we cant possibly hope to get past a certain point in the marketplace where we are now. You cant make enough noise, you cant build a brand or else you cannot build a brand without using traditional media support. Theres just no other way to do it. A lot of people tried to do it -- you cant do it. Look, even if AOL Time Warner completely dissolves and their stock is down to like $7 at this point -- theyre still going to be controlling all the ports of distribution.
Jeremy ONeal, FAF
There is a question that I have and it has to do with meaningful media. Is our job as nonprofits or independent producers to correct the market? And, as weve been saying, indie work has value, but is it market value? And more importantly, who is going to pay for it? It seems to me that we can never get beyond that issue. At Film Arts, we looked back to successive independent media over the last 20, 25 years and ask: Is the result Sundance? Is this the new market for indies, an independent marketplace? Is it market value or social value? What do we do now?
Ed Ifshin, Arts Consultant
One thing that concerns me with this discussion is all I hear about is television and video. I didnt hear about visual artists, dont hear about musicians, I dont hear about games or new types of content. It concerns me that thats all youre talking about. And I dont see anything here other than that. And if thats all youre going to do I think youre ignoring a huge part of this artistic world. Especially talking about ind
ependent makers. Who is more independent? Visual artists?
Christine Samuelson, Stanford
I'm going to build on what Ed said, because I was going to say the same thing and Im a film professor at Stanford. I went to the last conference and it was very interesting. I brought my students and they loved it. Theyre coming into media from a different place. Their hand is on a different piece of the element than where I am. I look around the room here and I see everyone trying to get their arms around this big thing. We come together and we kind of brush past each other and we talk a little bit. Then we all disperse again and go back to what we were doing. If youre really talking about media aggregation and independent portals, it isnt going to happen unless there is some way that people will keep talking after the conference. There has to be some mechanism in place. And I am loathed to have to get involved at the bottom on an organization again, I thought I was too old for that. But actually, there must be some way to facilitate thinking in a new way about whats happening. Maybe its some kind of a different structure than were used to having in the past.
INFRASTRUCTURE & INTERACTIVITY
Diane Nelson, KQED
One issue that needs to be addressed is digital infrastructures. At Public Television, we are concerned that the creator, the artist, the
| "What does the future hold for the creators when theyre being pushed out of the equation between the technologist and distribution mechanisms?" DIANE NELSON |
producer or the group of creators, are being erased from the discussion. Much of the discussion at PTV about content delivery is that there was no recognition of the creator being a part of it. One question the conference needs to address is: What does the future hold for the creators when theyre being pushed out of the equation between the technologist and distribution mechanisms? We need to assert the artist value, even though its messy.
Eddie Wong, NAATA
I think the broadband is likely to be the ultimate delivery mechanism for independents. We would have to really join up as a consumer activist side of society, solution, etc. Because its a question of why the masses of people dont get it right now. What I hear from most people is about the cable industry. Theyre shafting us. Were paying enormous prices for cable hook-ups and what are we getting? The price is up 70%, but the rate of inflation has only been about 17%. We have to get people at a place where we can start working with them and say that theres a lot more than price involved. With affordable broadband we can offer very different types of programming. For example, people like Bob Nakamura at UCLA has been interviewing Asian-American artists, writers, etc., just to document who they are and what theyve done. This is not totally marketable programming, but it does suggest whats possible for specialized viewers.
Jo Hill, One World
We shouldnt forget that the most interesting thing about digital tech is potential for building of community. At OneWorldTV, we are facing the question of who is the audience? Or is it just going to be increasingly fragmented and special interest and niche? And if so, is this necessarily a bad thing, promoting special interests? This could also suggest a
| "We shouldnt forget that the most interesting thing about digital tech is potential for building of community" JO HILL |
possible subscription or different value propositiont. I think we could learn a lot from the gaming industry in terms of how to popularize a niche to specific communities as well as in terms of motivating people to interact. Its very difficult to shift audiences. Were used to watching linear TV program in a very passive way. Suddenly there are all these tools that you could interact. But how are we going to make passive audiences suddenly interactive. Could this lead to subscriptions or other kinds of values?
Rich Mizer, TV Technologist
Im going to address the channel that hasnt been addressed, which is theatrical exhibition of independent films. Theres a major shift according to the industry now with digital cinema. And the studios are scared to death of it. So scared they founded their own new company to try to manage it for them so that they can remain the gatekeeper of distribution. I mean the reason that Lucas wanted to do Star Wars digitally is so he wouldnt need to split profits with 20th Century Fox, the distributor. From the technology viewpoint, the digital cinema infrastructure that will be put in over the next 10 years would allow any artist to get their content to any theatre. I mean thats technically feasible. The driving force is from the exhibitor viewpoint. Today movie theatres are at 11% occupancy only 11% of the tickets that are available are sold. As much as you think these are long lines, theres plenty of theatres that have 3 or 4 people watching. But $8 billion a year in theatrical revenue on 11% occupancy. That means they have 89% of their seats available because the people dont like the content thats available to go watch. Somethings wacky here.
So you need to come up with kind of a new marketing model. One that gets your indie content to the exhibitors. We need to make sure that the studios cant keep this funnel trapped at the front end. And its getting the exhibitors who want alternative content to support that as opposed to trying to go in through the studio distributors. Finally, I want to point out that there are over one hundred thousand movie theatres in the world and they actually show more independent films than studio films. If you go to Europe and France, and specifically Sweden and Norway, theyre sending independent films to those theatres every day.
Brad deGraf, Internet Archive
Personally, I think, forget theatres for a while. Broadband and random access into the home is really the channel for most people. I think people go to theatres for big experiences. Those big experiences will be there in digital form and will be accessible on a more populous level. But to concentrate on theatrical distribution right now is, I think, really wrong. I think random access through broadband and satellite is where to go. I think that things like the TeVo boxes is the way to go right now. Program
ming can be distributed to them through the satellite or broadband or whatever. And then anybody who can afford to buy the projector and the disk recorder and the bandwidth in can basically load in anything they want and schedule it all day long if they want.
RIGHTS & REVENUE
Diane Nelson, KQED
Ill reference what was spoken to us by someone from the Corporation for Public Broadcasting who talked about using nonfiction and documentary work not for broadcasting, but offer it on web sites as file sharing for free. I thought this was interesting and I asked him if there were any mechanisms for licensing or paying producers, as they hadnt set up anything yet. He turned to me and said well, When does a producer make any money off this stuff anyway? So, my question is about ownership and rights in a file-sharing environment.
Jan Hauser, computer technologist
I want to address the question of what is the relationship of the creator of content and ownership and rights. I think its absolutely enormous. Particularly in the shadow of terrorism and homeland security. The Internet has in a certain sense never had any strong identity or organization ever imposed on it, is now potentially going to be enormously controversial. Not only because its a place of attack, it needs to therefore be defended. But also because its a place where terrorists can organize their efforts. Because of this, identity on the Internet will over time become enormous.
What we need to be aware of is that right now theres something called Trusted Computer Platform Alliance or TCPA. Its an alliance of HP, Compaq, IBM and Microsoft, which seeks to create a chip that could go in the computer, which will cause not only the creation of identity but the enforcement of digital rights management to be an add-on to Intel computers. This is enormous because, depending on how it is implemented, it means that you may not have the ability to create and manage your own media. The technology is fairly benign in the sense that it is said that the technology will not function unless you turn it on. But we can always have an operating system from a vendor like Microsoft say You dont have to use Windows, but when you use Windows we turn it on. And well manage it for you. Good luck.
The TCPA guys are very interested in whats going on here, among indies, because they recognized what happened in the gaming industry. The very first thing that the game providers did was put strong encryption inside the games CPU so that you couldnt steal the games. They put extremely strong computer security into the design of the game chips so that no one could steal the games. And the people that want to add on the stuff to the Intel chip have the same thing in mind. This is extraordinarily important and extraordinarily powerful. And so gaming would never have been able to be an industry if they couldnt provide rock-solid technology that prevented those games from being cloned, copied and otherwise distributed. And so thats why TCPA and this alliance is so important. Because it is the bedrock upon which everything else ends.
Rich Mizer, TV technologist
There is an emerging technology called Intellectual Property Management and Protection or IPMP. It largely falls into whats called MPEG 21 and its going to provide the ability to have very versatile rights management and payment plans, etc. It goes beyond the sort of Microsoft approach. This is being run by the International Standards Organization (ISO) and its pretty much finalized and will start to be introduced over the next couple of years.
PUBLIC POLICY
Sally Fifer, ITVS
DIs public policy emphasis is really critical. I think the forces around the democratization of the Internet and the nurturing of content of is really critical. The values of democracy in storytelling are moving in ways we need to think about, but not simply in terms of new business models.
Neil Sieling, DI creative director
I recently went to a meeting of the Office of Information Technology Policy of the American Library Association where Larry Lessig spoke. The ALA and other folks have been engaged in massive battles about the Copyright Act. Librarians have been fighting for the last ten years over issues about pornography and also against downstream rights forever being pushed by Disney. Theyre challenging the whole notion that the library is able to buy a book and give it to anybody without any more money changing hands. And thats a massive battle thats going on. Librarians have long been dismissed in the independent media world, seen as just, you know, people who buy our work and show them. Today, we have to recognize that they are playing a more important role. Theyre leading the charge on the policy level on very interestingly large-scale level of information distribution. Theyre eager to partner up with people around this table.
Jan Hauser, computer technologist
Business models, technology and policy crisscross each other. The engine that needs to make all this work is the flows of revenue. I think the question of who will pay and how they will do it is a fundamental issue. This is the Im so interested in identity in electronic medium. Will identity in electronic medium be tied to the ability to pay? Will the ability to view or not view electronic material be tied to the ability to bill and collect and pay for it? This is a business and a public policy issue. Whats happening right now is extraordinarily important.
| "Business models, technology and policy crisscross each other." JAN HAUSER |
Not many of you probably watch the computer industry but I do. And Microsoft took a move not long ago to try and give all of us a digital identity whether we wanted Microsoft to give it to us or not. [laughs]. The result of that was so threatening to the Silicon Valleyites and AOL that these companies created a counter-Microsoft movement called The Liberty Alliance. This is a battle which is going on right now. If the independent artists want to have a voice, he need to be part of this alliance.
ISSUES FOR INDIES
Steve Gong, Pacific Film Archive
David mentioned his effort with DI to provide a wholistic view to affect the overall environment in which independent work is created, viewed, understood, appreciated and valued in a society. One way to achieve this is to help recast our K-16 education system so that ensures that it includes sequential teaching of visual and media literacy, the kind of model curricul
a the future could include democratic values, ethics and social justice, world history that emphasizes the interconnection of the world, biology that reinforces the interconnection of all life forms of sustainability, and of course, art, art history and esthetics which would reveal to us the qualities which define us culturally. And how this independent media production and digital technology fit in.
Diane Nelson, KQED
For indies, I would agree that the Internet has much more potential than a lot of the other technologies that have proceeded it, like public access television, etc., But I think there is still those same very old questions about underserved and unserved audiences and artists, producers and audiences, and the lots of people who live in between the coasts, you know, who have the same problem of access to knowledge as the high-speed technology, low-income. Its all still there. Its all still on the table to figure out. Include that in your agenda.
Participants
Jon Alpert is co-director of Downtown Community Television (DCTV)
Michelle Byrd is Executive Director, IFP/New York.
James Canton is CEO, Institute for Global Futures and on the advisory board of MIT Media Lab (Europe).
Christine Giraud is Program Associate at the Ford Foundation.
Regina Cornwell is a writer living in New York City who specializes in the media arts and technology.
Dee Davis is founder of the Center for Rural Strategies.
Brad deGraf works with the Internet Archive and has been a leader in computer animation in the entertainment industry since 1982.
Helen deMichiel has served since 1996 as the National Director for NAMAC.
Sally Jo Fifer is Executive Director of ITVS.
Stephen Gong is Associate Director of the Berkeley Art Museum and Pacific Film Archive.
Mabel Haddock is President/CEO of the National Black Programming Consortium.
Peter Hamilton is a media/telecommunications consultants and author of "Documentary Television in the Digital Age".
Jan Hauser is a former Principal Architect at Sun Microsystems.
Cheryl Head is Director of Outreach and Diversity Programming at the Corporation for Public Broadcasting.
J.C. Herz is the principal of Joystick Nation and former New York Times reporter on videogames.
Jo Hill is a producer for OneWorldTV.
Bob Holmam is a poet, founding co-director for the revitalized Nuyorican Poets Café (1989-1996) and founder of Bowery Poets Cafe.
Warrington Hudlin is Founder and CEO of dvRepublic.com and producer of popular feature films like "House Party" and "Boomerang".
Edward Ifshin is a consultant with IBT Ventures.
Lillian Jiménez has been a media arts center manager and administrator, producer, advocate, exhibitor, funder and educator for twenty years.
John Johnson is founder of Eyebeam, a New York arts center.
Ken Jordan is web-media pioneer who was founding editorial director of SonicNet.com, co-founded the public interest portal MediaChannel.org and is co-editor of "Multimedia: From Wagner to Virtual Reality" (W.W. Norton, 2001).
Larry Larson is an active composer who produced Laurie Andersons opera "Moby Dick" and is a member of the Board of Directors of the Kronos Quartet.
Ruby Lerner is CEO/President, Creative Capital, and former Executive Director of the Association of Independent Video and Filmmakers (AIVF).
Barbara London is Associate Curator, Film/Video Division, Museum of Modern Art (NY).
Erika Dalya Muhammad is a curator and writer, who curated the "Race in Digital Space" exhibition.
Richard A. Mizer is Governor, Northern California, the Society of Motion Picture and Television Engineers (SMPTE).
Mark Napier is a painter and software developer who has been creating artwork exclusively for the web since 1995.
Diane Nelson oversees new media and web projects at KQED/Ch 9 (PBS).
Jeremy ONeal is Associate Director of Bay Area Video Coalition (BAVC).
Cynthia Pannucci is Founder and Director of Art & Science Collaborations, Inc. (ASCI).
Elizabeth Peters is Executive Director of the Association of Independent Video and Filmmakers (AIVF).
Mimi Pickering is an independent producer.
David Rosen is Convener of Digital Indies.
Kristine Samuelson is Professor and Chair of the Department of Communication, Stanford University.
John Sanborn is an award-wining writer, director and creator.
John Santos if a former Program Officer, Ford Foundation.
Clay Shirky is a writer and consultant on Internet technologies, focusing on the rise of decentralizing technologies such as peer-to-peer and Web Services.
Neil Sieling is Creative Director, Digital Indies.
Beau Takahara is Director and CEO of ZeroOne The Art and Technology Network, a non-profit organization located in Palo Alto, CA.
Marc Weiss is the Founder and Executive Producer of Web Lab and former Executive Producer P.O.V.
Eddie Wong is the Executive Director of the National Asian American Telecommunications Association (NAATA).
